Most buildings that use UHKM to decide the size of the building (I haven't played vanilla recently so I don't recall if floors and walls used UHKM controls) are now able to be created using box select (the same thing you use to designate mining zones). You also have the ability to enable box select for some tasks that didn't use it previously. It by no means removes the necessity for the keyboard, it just adds a new tool (which can be disabled in game). One is the possibility of using the mouse for designation and similar tasks. Same goes for wood, leather, etc.ĮDIT: There are a couple additions that I forgot to mention. It doesn't actually affect gameplay, it just gets rid of the added names like kangaroo meat and cat meat into just meat, but only if they are exactly the same statistically. I love all the new content but you can disable nearly every single change in Masterwork, the only change I can think of that you can't get rid of is the generalization of materials. It adds in tons of new content as well, which is good or bad depending on how you feel about Dwarf Fortress. It is no where near as advanced as Dwarf Therapist, but it is significantly easier to use than the current labor system. Masterwork includes a labor chart similar to Dwarf Therapist (I believe it uses DfHack). While Youre Up (Pawns are more likely to haul.
DWARF FORTRESS MOD LIST MOD
You mention Dwarf Therapist being something you have tried but didn't like the alt tabing aspect. You need Hugslib for most mods, and that will be the only mod that I state that Im sure he put on the list. Recently I have been using the Masterwork mod for Dwarf Fortress. I'm unsure what exactly you are looking for because you list a few mods that seem pretty different, but the closest I can get to what you want would have to be Masterwork.